Game apparatus

ABSTRACT

Game apparatus is shown, in its preferred form, as including a main structure, secondary structure, base supports, playing pieces thereof interconnected through “neutral” portions, and playing pieces for interconnecting previous said playing pieces to “neutral” portions. Further included is a linguistic structure unique in design and in application to game apparatus in conjunction with method of play.

BACKGROUND OF THE INVENTION

[0001] The present invention relates generally to a game of fantasy that fosters interaction between players through participation and cooperation.

BRIEF SUMMARY OF THE INVENTION

[0002] With the new millennium comes a time when pass time is far from the classic and wholesome entertainment of the past. Many destructive results have accompanied this trend. And so, an urgent call is to return to basics while remaining fresh. Interactive games of co-operation fall into this class.

[0003] While the gist of the oracle is quite wholesome, misinterpretation may lead some to feel otherwise. Images of wizardry or demons may even arise. The enlightenment of the truth, however, places this invention of classic stature in a modern “fresh” light, as is the goal.

[0004] Among other definitions, an oracle is defined as a source of extremely high wisdom and answer giving ability. Persons have given answers to questions especially while entranced, for example. And horoscopes are popular throughout the world as an indicator of upcoming happenings. Moreover, complex systems such as tarot cards and palm reading have been used to interpret meaning. Channeling boards, such as Ouija, have delivered messages. However, the results are often gibberish. Other answer telling devices, such as the crystal ball and “eight ball” offer magical outcomes. This invention encompasses decipher translation where participants make choices that cannot be altered or misread. The unique binary system allows specific sequences that result in specific code series and subsequent unmistakable translations. In short, this invention delivers a unique and exclusive system of question and response while participating and cooperating in a fantasy game.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

[0005] In FIG. 1, the first game structure is shown in “full plan frontal view” with twelve perforations in design grid. Perforations are shown circular and in grid design of a star of an outer and inner hexagon. A stone is positioned in center of the perforations. The opposite side of the first game structure offers relatively the same “full plan frontal view”.

[0006] In FIG. 2, the “full plan left-side view” of the frontal perspective of the first game structure is shown.

[0007] In FIG. 3, the “full plan right-side view” of the frontal perspective of the first game structure is shown.

[0008] In FIG. 4, the “full plan top view” of the frontal perspective of the first game structure is shown.

[0009] In FIG. 5, the “full, plan bottom view” of the frontal perspective of the first game structure is shown.

[0010] In FIG. 6, one base support of the first game structure is shown in a “full plan frontal view” perspective.

[0011] In FIG. 7, one base support of the first game structure is shown in a “full side plan view” perspective.

[0012] In FIG. 8, one base support of the first game structure is shown in a “full top plan view” perspective.

[0013] In FIG. 9, one base support of the first game structure is shown in a “full bottom plan view” perspective.

[0014] In FIG. 10, one marking apparatus is shown in “full frontal plan view” (1) and “side view” (2).

[0015] In FIG. 11, one selection apparatus is shown from its two perspectives, “front” (1) and “side” (2).

[0016] In FIG. 12, a first game structure (1) used in the game apparatus of the present invention is shown upright, from a “front view” in an “in-play” mode of one side. The opposite side, while not visible due to the intended obstructive nature, has relatively the same appearance. The twelve perforations are no longer visible, as they are filled with selection apparatus inserted to allow for positioning of three game markers on each side. Two base supports (2) hold the first game structure in upright manner of 90-degrees.

[0017] In FIG. 13, a side view displays the “left-side view” of the upright, frontal perspective of the “in-play” first game structure (1) shown in FIG. 12. Selection apparatus (2) are shown inserted in first game structure. Marking pieces (3) are shown as suspended upon inserted selection apparatus. Base supports (4) are viewable from left-side perspective.

[0018] In FIG. 14, the “full frontal plan view” of the second game structure is shown.

[0019] In FIG. 15, the “left-side plan view” of the second game structure is shown.

[0020] In FIG. 16, the “right-side plan view” of the second game structure is shown.

[0021] In FIG. 17, the “top plan view” of the second game structure is shown.

[0022] In FIG. 18, the “bottom plan view” of the second game structure is shown.

[0023] In FIG. 19, a second game structure used in game apparatus of the present invention is shown from a “frontal view” in an “in-play” mode. Identifying character arrangements are displayed on the second game structure, as is translation to common language.

[0024] In FIG. 20, a “side view” of “in-play” mode of the second game structure is presented. Only the structure form is visible.

DETAILED DESCRIPTION OF THE INVENTION

[0025] A preferred embodiment of the present invention includes a game apparatus including at least a first structure and a second game-playing portion. The primary game-playing portion includes a plurality of connected locations forming a game movement area. Each player has an associated first and second form of game markers for game progression. Furthermore, a method, means and linguistic structure provides for accurate translation and reward means thereof.

[0026] It is thus an object of the present invention to provide a novel game apparatus.

[0027] This and further objects and advantages of the present invention will become clearer in light of the detailed description of an illustrative embodiment of this invention described in connection with the drawings and in the method of play.

METHOD OF PLAY

[0028] Instructions:

[0029] 1. Have two people with questions.

[0030] 2. Obtain a pencil & pad of paper.

[0031] 3. Place first game structure upright in base supports between two participants so that each participant has his/her own side.

[0032] 4. Now observe the patterns of the star: The six outer holes are for one participant (light rods); the six inner holes are for the other participant (dark rods). Decide which participant shall be outer/light rods & which shall be inner/dark rods. It is not important who is which.

[0033] 5. Participants place all their rods in their respective holes.

[0034] 6. Each participant will place three rings randomly on the hidden side of the other participant's rods. This is the procedure for placing the rings on the other participant's rods: The other participant shall turn around so as not to be aware of where the first participant is placing the rings on the other participant's rods. Now, the first participant turns around as the other participant places three rings on the hidden side of the first participant's rods.

[0035] 7. Now, the participants may ask any question. This is the way to ask questions: Both participants should write down one question on separate strips of paper and place the strips beneath the first game structure.

[0036] 8. Now, on the first game structure, both participants place a finger in the center of the star, touching the center stone for one second. This completes the required connection.

[0037] 9. Now, participants take turns pulling one rod at a time. (The outer participant begins.) If a ring drops, mark a “1” on paper. If the rod has no ring, mark “0”. Each player will have six pulls. The six numbers will make a special answer revealed only with the second game structure.

[0038] 10. Match the sequence to the code to find the correct translation.

[0039] Now that the basic teachings of the present invention have been explained, many extensions and variations will be obvious to one having ordinary skill in the art. For example, although base supports have been shown to maintain a consistent position for play, anyone with reasonable intelligence may see the first game structure may be positioned upright by hanging supports, for instance. It will be immediately apparent to those skilled in the art that colors or other classifiers may be substituted for binary numbers. Further, one may observe point values may be assessed in lieu of a binary structure. These do not constitute an improvement and are, in fact, within the scope of invention as related in claims. In addition, it is obvious that changing the wording and-or interpretation of translations does not constitute an improvement within the spirit of the game and also is intended to be embraced herein as defined by the appended claims.

[0040] Moreover, due to the artistic nature of the game subject matter and appearance, that is artifacts, the reader will see the game apparatus is intended to excite the eye to interest and in quality construction may obviously be placed as furniture or ornamental decoration.

[0041] Thus since the invention disclosed herein may be embodied in other specific forms without departing from the spirit or the general characteristics thereof, some of which forms have been indicated, the embodiments described herein are considered in all respects illustrative and not restrictive. The scope of the invention is indicated by the appended claims, rather than by the foregoing description and all changes that come within the meaning and range of equivalency of the claims are intended to be embraced therein.

[0042] While the above description contains many specifications, these should not be construed as limitations on the scope of the invention, but rather as an exemplification of one preferred embodiment thereof. Many other variations are possible. For example, the game structure may have other shapes, such as, circular, oval, square, etc., and have a variety of colors and structural imperfections, as in actual stone; the surface of the game structures may be rough or smooth and the selection and marking pieces may have altered form; and the game apparatus may be constructed of various materials. The design grid may have other shapes and locations depending on placement of perforations or other means for selection apparatus, and is only limited by the imagination.

[0043] Accordingly, the scope of the invention should be determined not by the embodiment(s) illustrated, but by the appended claims and their legal equivalents. 

We claim the following as our invention:
 1. Game apparatus comprising, in combination: a game structure of first game playing portion, with base supports, game markers, associated connectors and selection apparatus, a second game structure of second game playing portion and a common interconnection through interconnecting the first game results with the second game playing portions, with the first structure including a plurality of locations arranged on the game structure forming a game movement area for game markers, associated connectors and selection apparatus, and with the common interconnection including game results of specific sequences and precise translation thereof; a first form of translation representing a binary system where a game marker represents “one” (1), while absence of a game marker represents “zero” (0) as individual players make selections for movement around the locations only within the game playing portion associated with the associated player; a second form of translation representing the outcome of the binary sequence as relates to the second game structure in second game playing portion.
 2. The apparatus of claim 1 wherein the primary game structure further includes a design for placement of game markers and associated connectors along the design where the area allows each player individual placement and selection apparatus and the reward means of the associated player to create an individual sequence therewith; the common interconnection points, then, are grid points that correspond to the design.
 3. The apparatus of claim 1 wherein a design patterns a star on first game structure and the selection points are around or along the design of a star, most commonly, in the form of two hexagons where one is smaller than the other and the smaller is located within the larger such that twelve points coincide with the twelve points of the two hexagons.
 4. The apparatus of claim 1 wherein the outer grid is reserved solely for one player and the inner grid is reserved solely for the other player with respect to the selection apparatus and associated markers.
 5. The apparatus of claim 1 wherein the marking pieces are interconnected to the first game structure and actuated through selection apparatus.
 6. The apparatus of claim 1 wherein the selection apparatus comprises in combination: two distinct sets of selection apparatus, both including a plurality of separately indistinguishable and non-identifiable members, with the members of the set providing interconnection to the first game structure along the provided design in a number of locations where then the game markers could be positioned and allow means for randomly choosing selections; the main variant between the sets is color.
 7. The apparatus of claim 1 where the selection apparatus protrude from the surface of the first game structure on both sides while inserted such that the game markers may be placed and suspended thereon and where then the selection apparatus initiates a release of associated game markers such that when the selection markers are removed from the first game structure in play that associated markers may drop allowing the reward means of the associated player located thereon.
 8. The apparatus of claim 1 wherein each common interconnection portion interconnects with only one marker location with that marker located on either side of the first game structure but the opposing side from the associated player, thereby allotting solely one marking piece to any selection apparatus.
 9. The apparatus of claim 1 wherein base supports position the first game structure upright, and base supports maintain the first game structure in a 90-degree posture where then a gutter or raised first game structure creates ground clearance; and the apparatus further restricts viewing of opposite sides and associated game markers and their positions.
 10. The apparatus of claim 1 where the first game structure has perforations which form a pattern, where then the selection pieces permeate the first game structure by way of perforations in the first board structure; perforations in the first game structure exactly allow penetration and smooth movement of the selection apparatus where then the selection markers may be inserted into and withdrawn completely from the perforations in the first game board.
 11. The apparatus of claim 1 wherein the selection making apparatus is tubular in shape and the locations are arranged on the first game board in a grid pattern with the tubular apparatus permeating the first game board at grid points.
 12. The apparatus of claim 1 where twelve selection apparatus and six marking pieces are utilized, wherein six selection apparatus and three marking pieces are allotted for each participant.
 13. The apparatus of claim 1 where marking pieces are the facsimile of rings.
 14. The apparatus of claim 1 where the first game structure and second game structure are facsimiles of stone in all various stone formations, thereby rough or smooth in variation of color.
 15. The apparatus of claim 1 where a smaller stone is positioned in the center of the star design.
 16. The apparatus of claim 1 where a reward means is a falling or non-falling game marker; a reward means of a falling or non-falling ring.
 17. The apparatus of claim 1 where unknown and random selection equates to a specific and unchangeable result, which is the basis for a linguistic translation.
 18. The apparatus of claim 1 where results are credited with identifiable or character counterparts to facilitate formula for translation.
 19. The apparatus of claim 1 where results are further limited to two different identifiable or character counterparts to simplify formula for translation, meaning exactly two possible results.
 20. The apparatus of claim 1 where character counterparts are representative of zero (0) and one (1), (0,1), hence binary.
 21. The apparatus of claim 1 where translation is derived from sequence arrangement of identifiable or character counterparts of standard length.
 22. The apparatus of claim 1 where translation is derived from a six length standard length of identifiable or character counterparts, whereas three are of one counterpart and three are of the other counterpart, meaning as many as twenty possible arrangements.
 23. The apparatus of claim 1 where sequential arrangements are representative of a final result or significant translation where character position or arrangement signifies a result as set forth in translation; the sequences in binary code represent specific words, sentences, phrases and thoughts as the result, with the locations of (0,1) forming the basis for the linguistic structure and clearly identifying as a language thereby allowing accurate translation.
 24. The apparatus of claim 1 wherein the binary code is displayed on the second game structure, as is translation to common language, and is directly applied as result of provided binary sequences delivered by the first game structure for translation results.
 25. System of binary language where two identifiable or character results of varying combination and length are further represented as interpretable language.
 26. Method of play as set forth in instructions. 